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"Overall, the most important question is this: Is Dungeon Bash fun? The answer is yes, it’s a lot of fun. The game plays about as well as a low-level D&D dungeon crawl, and the added rules are clever and work well within the random dungeon." ENWorld Review (by Drew) D20 has got one of the best character development and combat systems around, and the balance of character level and challenge rating works pretty good in most cases. Because of that it's perfectly suited for Dungeon Bash.
So what's Dungeon Bash? Glad you asked... It's a system based on d20, but focused on adventures in a randomly generated dungeon setting. And you won't necessarily need a Game Master, so all participants can play their own character. Gameplay is simplified to some degree compared to standard d20. With Dungeon Bash you can...- ... play the low levels to kick-start a “real” roleplaying campaign.
- ... play in a pub or similar establishment.
- ... run a whole “random campaign”.
- ... inspire your next dungeon crawl.
Features- Basic and Advanced Rules, and Solo Play Rules.
- Two layouts of the rule book: screen and print.
- Tons of tables for generating minor and major quests, encounters, treasures and the dungeon; and rules to build your own tables (for example: encounter tables based on your miniature collection).
- Encounters are not only opponents and traps, but Non-Player Characters (NPCs) too, with rules on how to interact with them.
- Cards for treasures, encounters and the like. So you can choose whether to use the tables mentioned above, or the cards. Blank cards are included, so you can design your own.
- Dozens of floor tiles, counters and accessories to stage your adventure on, but also advice on how to incorporate any floor tiles you might already own.
- A text file with suitable creatures (some with class levels), NPCs and traps.
- The rules for combat are the standard d20 rules, and new stuff (prestige classes, creatures, etc.) can be added without a problem.
Files included- Rule book PDF (screen layout)
- Rule book PDF (print layout)
- Floor Tiles PDF
- Makeshift creature counters PDF
- Encounter tables PDF
- Treasure tables PDF
- Dungeon Generator (basic and advanced) PDF
- DB opponents, NPCs and traps RTF
- Opponent Reaction flowchart PDF
- Common Spells Reference Sheet PDF
- Area Templates PDF
- Do-It-Yourself Blank Tables PDF
- Character Sheets (archetypes at levels 1, 3, 5 and 10; blank sheets) PDF
- Blank Map PDF
Chapters- Introduction (including a glossary)
- Player Characters (notes on classes, races, number of characters, skills, feats and spells; also includes DB-specific feats)
- The Dungeon (quests and dungeon generator)
- The Adventure (turn sequence, encounters, placement of opponents, surprise and awareness, treasures, NPCs, traps, resting)
- Advanced Game (customizing dungeons and encounters, side-quests, special quests, advanced dungeon generator, speeding up the game)
- Solo Play (opponent behavior, the unknown opponent)
Game Design and Layout: Stefan Pietraszak Additional Game Design: Rene Ganser, and Alex Schönbohm. Illustrations: Sergio Villa Isaza and Melissa Cox |