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10-12-2005: Advanced
Dungeon Bash Lite?
Sometimes I can't keep my design projects at bay. See, I don't just
design, write and publish the Complete Spell Cards (and it's
many siblings), Dungeon Bash and other TOGC stuff, I'm
also working on board- and cardgames too many to name here. One of
them (a superhero game) is the only one that's both more or less
complete and plays well, and I'm currently looking for a publisher
(a "real" or "big" publisher who actually prints
the games they publish), and it seems like it might get published in
2007 (and you thought TOGC is slow ;) ).
But I digress - this is the DB
Blog, after all. Well, you might already know of the various stuff
that's in development for this game. In case you don't, let me list
it again (note that this is not necessarily the order in which this
material will be released):
* Web-enhancement: Goblinoids
* Web-enhancement: Drow
* Web-enhancement: House Rules
* DB Rules Update (including cards and the high levels)
* DB Expansion: Urban
* DB Expansion: The Wild
* DB Print-On-Demand (POD)
* DB Expansions POD
That's quite a herculean task
as it is, but being the guy I am it won't stop there. One thing I
gladly don't need to develop - not now, not ever - is Advanced
Dungeon Bash (although you might call DB and its expansions Advanced
DB). Thanks to the d20 rules DB is already an
"advanced" game insofar that it's much more complex than
similar games.
But what about a simpler game
- Dungeon Bash Lite? While DB is the adventure game I always
wanted to design, the use of the d20 mechanics means that I only
used half of the wacky ideas I have for this game. Maybe one day
I'll tell you more about the DB Lite mechanics and how it'll
play totally different than any RPG combat system you've ever played
(note to self: watch that big mouth of yours).
I'm not sure if it would sell
as well and be as well-received as DB. Heck, I don't know if it
would sell at all. But after it's all done, that's the game
I'd love to do, and I won't consider DB finished until I have.
Anyway, here's a promise: I
won't start working on DB Lite until at least all the stuff
mentioned in the list above has been published. Or else I'll never
finish that stuff - and while I'd love to rebuild the DB core,
there's still so much to add to the game as it is. And this too will
be a blast to design.
A quick update on my progress
before I leave: the first web-enhancement is nearly complete,
ticking in at well over 4,000 words not including stats and
NPC text. The main text will be send to the editor today, but then I
still need to finish the stats. There's the SPIEL
'05 starting tomorrow, and because I plan to go there every day
(Thursday till Sunday) I won't continue to work on the
web-enhancement until next week. But it's making good progress
nonetheless, and once it's out I'll work on both the first expansion
and the core rules update at the same time, and I hope to get both
out before 2006.
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