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8-31-2005: The Terrible
Secret
Let me tell you a secret: it's no fun to do dozens of stats at once.
Granted, for those of you who did this it's pretty much common
knowledge. But I guess most - if not all - of you have never crafted
more than five or six creatures with class levels at the same time
(most likely for an adventure). And, in my opinion, that's fun - I
just love to design minor and major villains to throw at my players
in our regular RPG sessions.
But the task at hand is different. As long as I'm working on DB
there'll always be a need for more stats: higher levels for the
upcoming DB update, goblinoids for the first web-enhancements (and
drow for the second), city dwellers for the first expansion, and so
on.
As far as I know most of you
use stats from different sources anyway - but it wouldn't be fair
for those of you who haven't got access to other sources.
Don't get me wrong: I love
working on DB. But some parts of that work are less exciting than
others. And that, above all else, is the main reason I can't publish
additional stuff (free or not) every month.
There's a solution for my
problem though: just design DB stuff where there's no need for new
opponents. New quests and NPCs come to mind, and maybe I'll do just
that after the first web-enhancement has been released - but that
has to be finished first, doesn't it?
So help me to decide what to
design next - head over to this
thread on our messag board and tell me what you'd like to see.

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